When and if you do need images preloaded you should just handle them on a case-by-case bases in JavaScript with something like this:
var image = new Image();
image.onload = function() { container.appendChild(image); };
image.src = 'mysrc.png';
Now the user does not have to watch the image load up in the background of your page.
What if you have many images to load for say, a canvas application. This can become very tedious and a lot of code. My solution was just to write a simple ( and small ) preloader that allowed comprehensive callbacks as well as a managed list of images for me to work with. Here is my result:
function preload(list, callback, imageCallback ) {
var at = len = list.length;
return list = list.map(function (item) {
var pItem = new Image();
pItem.onload = function (i) {
imageCallback && imageCallback.call(this, this, len-at, len);
if (!--at) {
callback(list);
}
};
pItem.src = item;
return pItem;
});
}
Example usage:
var list = preload(["1.png","2.png","3.png" ... ], function complete(list) {
console.log('images all loaded!');
}, function loaded(image, index, listCount) {
console.log('image ' + index + ' of + 'listCount is loaded');
});
Download the code here: https://gist.github.com/rlemon/5556905
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